Platform / Game: Modern Warfare 3 on the Xbox 360
Registration: North American teams only!
Bracket Limit: 64
Event Schedule: Rounds 1-2 on Sunday August 19th starting at 6:00 PM Eastern
Rounds 3-5 on August 20th at 7:00 PM Eastern
Prizes: 4x Xbox Squid Grips
To Create and Register a Team:
1. At the 'Home' Page in upper right, choose 'Register Team'
2. Choose 'Create New Team" - Team Captains are asked to create the teams
3. Fill out required information. Teams are strongly encouraged to include a professional looking graphic as their team logo for use during casting/streaming.
4. Create a Team Password and give it out to only players on your team!
5. Have your teammates 'Join Existing Team', using the password that you supplied them to join.
6. Go to Event Page and if your team has the required roster size, you will be able to JOIN EVENT.
Please follow our sponsor for this event:
You must read the rules!
No Xbox Live Gamer Tags will be changed 24 hours prior to the start of the event. If you do not get it changed prior to this deadline, you must use your existing gamer tag for the tournament.
Tournament Structure:
32 Team, Single Elimination Bracket
Best of 3 to Quarterfinals
Best of 5 for Semi's
Best of 7 for Grand Finals
General Rules:
No Shows:
A team has 15 minutes to arrive to a match if they do not do so please contact a ref and they will contact the opposing team. Our goal is to have these matches played out and not forfeit.
In between games you have 5 minutes to start the next map. Do this to keep the matches on track.
Hosting Rules:
Teams with seeding closer to zero will host the majority of the maps and will host 2nd. The team with the seed farther from zero will host 1st and host 1 map in a Bo3, 2 in a Bo5, and 3 in a Bo7.
Both teams must agree on a suitable host through the use of a lag test on map not on the map list.
If a suitable host cannot be found contact a CSN representative
Any match that has been started, may only be restarted in the following situations;
Both teams agree to restart the match.
A Cyber Sports Network Staff member instructs the teams to replay the map
The internet connection for players on both teams is unplayable.
A map/match that has been completed, regardless of the settings or maps, will be considered a finished match/map and results will be recorded as such.
Matches may only be disputed if a team has concrete evidence of a rules violation not included in the settings or maps. Teams may file a dispute if they believe their opponent to be using players that are not on their roster, but are using the gamertag of another player. Remember, evidence must be presented.
The use of any in-game glitch by either team may result in a forfeit by the team using it.
A dispute of a match in which a 'glitch' has been suspected of being used will only be taken seriously if there is concrete and visual proof of the use of the glitch.
If an entire map is played with the wrong rules the score will stand as the map has been completed. If rules are wrong please join opposing team and ask that the match be restarted.
If a map is ended after the first kill has occurred and it stopped for something other than rules the hosting team forfeits that map unless evidence is brought forth to say otherwise.
All Gamertags used in a match must match up with those on the roster of each team. If any team is using a unregistered gamertag then they will forfeit the match unless a suitable substitute is found.
A ref can make sure a game is started properly but please do not waste our time as we have many other players that might need our help. Only contact the head ref via XBL with a text message when necessary.
Maps and Game Modes:
Seatown (SnD)
Dome (CTF)
Arkaden (CTF,SnD)
Bootleg (CTF,SnD)
Carbon (SnD)
Lockdown (CTF, SnD)
Underground (SnD)
Settings
All Game Modes:
Spectating: Team Only
Killcam: Enabled
Radar Always On: No
Wave Spawn Delay: No
Force Respawn: Enabled
Friendly Fire: Enabled
Max Health: Normal
Health Regeneration: Normal
Perks and Proficiencies: Enabled
Hardcore Mode: Disabled
3rd Person: Disabled
Headshots Only: Disabled
Killstreaks: Disabled
Custom Classes: Enabled
Capture The Flag:
Round length: 5 minutes
Score Limit: Unlimited
Respawn delay: 7.5 seconds
The winner is decided by flag count, not round count.
In the event of a tie on Capture the Flag, stopwatch rules apply.
Stopwatch rules state that you must replay the map. Upon the first flag capture, the host must end the game.
The map is then restarted for a second time with teams switching spawns.
The losing team must capture a flag within the same time that the winning team did.
If they fail to do so, they lose the map.
If a team captures two flags, they win the map.
Search and Destroy:
Round Length: 2.5 Minutes
Bomb Timer: 45 Seconds
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Score Limit: 4 Points
Round Switch: Every Round
Banned Weapons:
All launchers
Machine Pistols
Riot Shield
All shotguns
Type 95
All LMGs
Banned Items: Any use of these in a match=forfeit for team using the items (valid proof must be shown)
Banned Lethals:
Bouncing Betty
Claymore
C4
Banned Tacticals:
Flash Grenade
Scrambler
EMP Grenade
Trophy System
Tactical Insertion
Portable Radar
Banned Attachments:
Heartbeat Sensor
Grenade Launcher
Shotgun
Rapid Fire
Akimbo
Banned Proficiencies:
Attachments (No double attachments)
Banned Perks:
Blast Shield
Overkill
Recon
Death Streak Set to Hollow Points
| Round | Teams | Match times | Format | Map |
|---|---|---|---|---|
| Round 1 | 32 | Sun 8/19/12 6:00pm EDT - 6:50pm | bo3 | CTF-Lockdown SND-Carbon CTF-Bootleg |
| Round 2 | 16 | Sun 8/19/12 7:00pm EDT - 7:50pm | bo3 | SND-Underground CTF-Dome SND-Lockdown |
| Quarter finals | 8 | Mon 8/20/12 7:00pm EDT - 7:50pm | bo3 | CTF-Arkaden SND-Bootleg CTF-Lockdown |
| Semi finals | 4 | Mon 8/20/12 8:00pm EDT - 8:50pm | bo5 | SND-Carbon CTF-Dome SND-Arkaden CTF-Lockdown SND-Underground |
| Finals | 2 | Mon 8/20/12 9:00pm EDT | bo7 | CTF-Bootleg SND-Underground CTF-Arkaden SND-Lockdown CTF-Dome SND-Carbon CTF-Lockdown |
| Registered Teams | |||
|---|---|---|---|
| • 1 Team Royal Sat 8/18/12 9:49pm EDT | • 2 Team SyNergy Sat 8/18/12 10:12pm EDT | ||
| • 3 HeXpGaming Sun 8/19/12 12:41pm EDT | • 4 amBition 2012 Sun 8/19/12 3:27pm EDT | ||
| • 5 Team Energy Mon 7/9/12 3:27pm EDT | • 6 Riot . Sat 8/18/12 2:36am EDT | ||
| • 7 Team Convection Tue 7/10/12 9:19am EDT | • 8 BreakDown Sun 8/12/12 1:09am EDT | ||
| • 9 Team ForBidden Sat 8/18/12 11:23pm EDT | • 10 AoR Tue 7/24/12 3:09am EDT | ||
| • 11 aBsurdity Sun 8/19/12 9:05am EDT | • 12 Born To Drop Tue 7/31/12 12:02am EDT | ||
| • 13 Turtles and Lizards Sun 8/19/12 3:53am EDT | • 14 Mind Over Matter Sun 8/19/12 3:19am EDT | ||
| • 15 Persistence Gaming Sun 8/19/12 12:07am EDT | • 16 Defining Momentz Sun 8/19/12 12:21am EDT | ||
| • 17 B U R N Sun 8/19/12 4:19pm EDT | • 18 1Nation Fri 8/17/12 11:52pm EDT | ||
| • 19 ArsenicC Sun 8/19/12 8:31am EDT | • 1 Effort Sat 8/18/12 6:39pm EDT | ||
| • 4Not veXed Sun 7/8/12 9:07pm EDT | • 6s Ransom Tue 8/14/12 4:26pm EDT | ||
| • aScend Fri 8/3/12 4:03pm EDT | • Dirty Den Tue 7/10/12 4:17pm EDT | ||
| • Donut Shop Mon 7/9/12 10:45pm EDT | • eGo Nation Tue 7/10/12 3:37pm EDT | ||
| • Inevitable Victory Fri 7/13/12 2:33pm EDT | • InSight Nation Sun 7/29/12 3:43am EDT | ||
| • Jus7 BreakDown Sat 8/18/12 3:57am EDT | • MinDFreaK Thu 7/19/12 11:51pm EDT | ||
| • N9neStarGaming Tue 7/10/12 7:27pm EDT | • Still Blazin Mon 7/9/12 3:33pm EDT | ||
| • str8 rippin Fri 7/13/12 1:20am EDT | • Surpass_ Mon 7/9/12 12:53am EDT | ||
| • Team Notify | Tn Tue 8/14/12 8:11pm EDT | • Team ReDefined Fri 8/17/12 7:16pm EDT | ||
| • Team Vivid_vG Sun 7/8/12 9:33pm EDT | |||
27 Comments
thats dumb dude, tourney doesnt start till 6 pm eastern, can any admin please sneak us into the bracket?
sorry check-in ended and brackets have already been created. We will be hosting another event on monday the 27th, stay tuned for details


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