CSN QuakeCon Quake Live Freeze Tag Open
1. CSN Quake Live Open Freeze Tag Tournament
128 players compete in Quake Live players for $800 in a best of 3 event.
1.1.1 Tournament Game
The latest available release of QUAKE LIVE, available at http://www.quakelive.com will be used.
1.1.2 Tournament Size
The CSN Quake Live Open Freeze Tag Tournament will consist of up to sixteen (16) teams and be played 5v5.
1.1.3 Eligibility and Seeding
Eligibility and seeding will be determined by a committee of qualified individuals consisting of tournament staff and select community individuals.
1.1.4 Server Settings
• Timelimit: 20 minutes
• Roundlimit: No Limit
• Teamsize: 4v4
• Friendly Fire: On
• Damage Through Floors: Set to OFF
• Allow Callvote: Pre-Game Only
• Powerups: On
• Timeout Count: 3
• Timeout Lenght: 30 seconds
• Instagib Mode: Off
• Ramp Jumping: Off
• Gravity: 800 (default)
• Weapon Switch Speed: Default
• Quad Damage Factor: 4x Powerful
• Environmental Respawn Delay: On
• Reset Armor On Round: Off
• Reset Health On Round: Off
• Reset Weapons On Round: Off
• Reset Powerups On Round: Off
• Thaw Winning Team: Off
• Enable Round Delay: Disabled
• Thaw Tick: Teammates Only
• Additional Starting Weapons: All Weapons
1.1.5 Map Pool
• Deep Inside
• Intervention
• Campgrounds
• Realm of Steel Rats
• Grim Dungeons
• Temple of Retribution
1.1.6 Fair Play Rule
Participants are expected to play by their full capacity at all times. Deliberately losing will not be tolerated and will result in disqualification.
1.1.7 Timeouts
Each player may call up to three (3) timeouts per map for technical reasons. Players are not allowed to call any timeouts for tactical reasons; doing so may result in a map loss or score penalty.
1.1.8 Technical Failures
In the unlikely event of a server crash, client crash, or other technical failure (deemed as such by the Tournament Director), the appropriate measures will be decided on an individual basis.
1.1.8.1 Full Restart
If neither team has scored, the map may be completely restarted with a full twenty (20) minute timelimit if time permits. No previous match data will be used to determine a match victor.
1.1.8.2 Continued Restart
If either team has scored, the map may be restarted using a timelimit equal to the time that was remaining on the clock when the players were disconnected. Player scores from both portions of the map played will be appended to form the final map scores.
1.1.9 Final Check-in
All participants must check-in on the CSN Quake Live Open Freeze Tag Event page on the CSN website or at the CSN BYOC Booth tournament area one hour before the event start time of Thursday, August 4th at 9:00pm.
1.1.10 Warm-up
It is the responsibility of all players to be ready to play at the scheduled event start times.
1.1.11 Tournament Format
The tournament will consist of one (1) single elimination bracket of sixteen (16) teams of five (5) players. All rounds will be played as a Best of 3 series until the Finals. The Finals will be played as a Best of 5 series.
1.1.11.1 Rounds One Through Three Map Selection
Rounds One through Four will utilize bo3 Pick, Pick, Drop, Drop, Drop, Drop map selection format:
1. High Seed chooses a map to pick to play from the map pool.
2. Low Seed chooses a map to pick to play from the map pool.
3. High Seed chooses a map to drop from the map pool.
4. Low Seed chooses a map to drop from the map pool.
5. High Seed chooses a map to drop from the map pool.
6. Low Seed chooses a map to drop from the map pool.
7. In the event of a tie, the remaining map will be used as a tie breaker.
A map may not be picked or removed more than once per match set.
1.1.11.2 Finals Map Selection
Finals will utilize bo5 Drop, Drop, Pick, Pick, Pick, Pick map selection format:
1. High Seed chooses a map to drop from the map pool.
2. Low Seed chooses a map to drop from the map pool.
3. High Seed chooses a map to pick from the map pool.
4. Low Seed chooses a map to pick from the map pool.
5. High Seed chooses a map to pick from the map pool.
6. Low Seed chooses a map to pick from the map pool.
7. In the event of a tie, the remaining map will be used as a tie breaker.
A map may not be picked more than once per match set. No maps may be dropped in the
1.1.12 Prize Distribution
Prizes are TBD
1.2 Client Settings and Customization
1.2.1 Quake Live Account Details
Participants will be required to have an active Premium or Pro Quake Live account. Any participants who wish to play in the Event who do not have a Premium or Pro account will be available to receive a free Premium weekend pass during Quakecon. Player names, Clan names, and Clan tags must abide by all Quake Live Terms of Use. Inappropriate names must be changed before participation in QuakeCon tournaments.
1.2.2 Menu, Console Commands, and Cheating
1.2.2.1 Players may use the in-game GUI or console for configuration settings. All options available via the in-game menus are authorized for use in tournament play.
1.2.2.2 Device drivers which permit players to see through walls, or enable any form of transparency not intended by id Software, are strictly forbidden and grounds for immediate removal from the tournament.
1.2.2.3 Players may use alias binding, however, no alias may be used which assists players in determining spawn times, or performing any action which in any way inhibits the ability of an opponent to perform a legal action in the game.
1.2.2.4 Except for control drivers and device settings, no commands are allowed outside the game or in the command line.
1.2.2.5 Except for control drivers, custom HUDs, and device settings, no alteration, deletion, or addition of files is permitted.
1.2.2.6 Your player model and colors must remain the same throughout the course of a match.
1.2.2.7 Any commands or combination of commands that allow seeing through walls, player warping, message spamming, auto-aim, radar, or similar action will be considered cheating and grounds for disqualification.
1.2.2.8 Questions regarding setting of variables and commands and how they relate to cheating should be brought to a tournament official before your first match.
1.2.2.9 There is zero tolerance for cheating. If a participant is caught cheating, they will face disciplinary actions up to and including disqualification from competition.
1.2.3 Custom HUDs
Custom HUDs will be allowed, but only following verification and approval from tournament administrators. Custom Player HUDs should not relay additional information beyond what is available on the official Small, Normal, or Large Player HUDs.
1.3 CSN Administrator’s Exclusion from events
CSN Event Admins are forbidden to join CSN sanctioned events unless given prior approval by the Cyber Sports Network Director. Any CSN Admin who participates in an event must excuse him/herself from administrative duties for that event and is not allowed to accept any prizing.