SF League Rules Discussion
Thu 9/2/10 10:35pm EST
CSN is looking for the community to post the exact rule set you guys want for competition. It doesn't have to be complete as more and more people will fill in what they want added and removed.
Please try to format the rule set as simply as possible include restricted guns, maps, specific rules to SF, etc.
Remember your feedback matters to CSN, help us make a tournament/league you want to play in!
#2 Fri 9/3/10 12:40am EST
We already have rules, as above. if you want to see the thread itself it is here
#5 Fri 9/3/10 11:00pm EST
You should use these rules http://forums.ijji.com/showthread.php?p=11622935#post11622935
Acceptable maps to scrim on
Desert
Missile
Satellite
Nerve
Bunker
Plasma
KF
Hosp
Train
Shang
Nuclear
Maps that arn't accepted
Bridge
Crossroad
EMP
NightHawk
Venice
Kina
Pred B
Canyon
Neo Shang
Fortress
Harbor
How to scrim in channel 10
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Follow these simple steps.
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And have fun in channel 10 =D
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The most important thing about scrimming is that you're doing a 5v5.
The second most important thing is that you arn't using 3rd party programs disallowed by IJJI.
The third most important thing about scrimming competitively is that you atleast have respect for the clan you're facing [everyone gets excited, everyone has enemies, but you're in channel 10 for the same reason, to get better.]
Being nice to the other clan never hurts, gg, ns.
Rematches take place only before the 4th round begins, eg; a-b 1-1, team a has one dcer at the middle of round 3, they call a re and at the end of the round everyone on a's team leaves. The game starts at 1-2 or what ever was the finish score at the dcing round. If a team ask's for a re more then 3-4 times saying no is acceptable. After a re takes place you can either choose to suicide to the previous score, or play on until a team reaches 5 from before re.
In a tie game, both teams agree on a map and both sides are played. Stay on current sides.
Follow these rules:
5v5
No Srg/Mulan/Psu
No Rgd
No Target glitching**
No lag planting
No Desperado Shotgun
Maps listed above
Growler / Fraps /Dxtory (if asked)
Red team picks map first
Play both sides of both maps
One sniper, four sprayers
Don't glitch or tap
Nade jumping as long as you're not above the map
Wep pickup is allowed
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Alright well this pretty much sums it up. One furthur note to add is that it's really frustrating playing with high pingers because it is already high enough. In my opinion, players should be kept under 120.
What's your xfire? I would be happy to help you if you need other questions.