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SF League Rules Discussion

10 replies [ Last post ]
CSN Game Guru
csn_jerett's picture
Joined: Thu 07/15 EST
Posts: 206
 Thu 9/2/10 10:35pm EST

CSN is looking for the community to post the exact rule set you guys want for competition. It doesn't have to be complete as more and more people will fill in what they want added and removed.

Please try to format the rule set as simply as possible include restricted guns, maps, specific rules to SF, etc.

Remember your feedback matters to CSN, help us make a tournament/league you want to play in!

L
Registered User
L's picture
Joined: Fri 09/03 EST
Posts: 2
 #1  Fri 9/3/10 12:38am EST

Acceptable maps to scrim on
Desert
Missile
Satellite
Nerve
Bunker
Plasma
KF
Hosp
Train
Shang
Nuclear

Maps that arn't accepted
Bridge
Crossroad
EMP
NightHawk
Venice
Kina
Pred B
Canyon
Neo Shang
Fortress
Harbor

How to scrim in channel 10
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Follow these simple steps.
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And have fun in channel 10 =D
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The most important thing about scrimming is that you're doing a 5v5.

The second most important thing is that you arn't using 3rd party programs disallowed by IJJI.

The third most important thing about scrimming competitively is that you atleast have respect for the clan you're facing [everyone gets excited, everyone has enemies, but you're in channel 10 for the same reason, to get better.]

Being nice to the other clan never hurts, gg, ns.

Rematches take place only before the 4th round begins, eg; a-b 1-1, team a has one dcer at the middle of round 3, they call a re and at the end of the round everyone on a's team leaves. The game starts at 1-2 or what ever was the finish score at the dcing round. If a team ask's for a re more then 3-4 times saying no is acceptable. After a re takes place you can either choose to suicide to the previous score, or play on until a team reaches 5 from before re.

In a tie game, both teams agree on a map and both sides are played. Stay on current sides.

Follow these rules:

5v5
No Srg/Mulan/Psu
No Rgd
No Target glitching**
No lag planting
No Desperado Shotgun
Maps listed above
Growler / Fraps /Dxtory (if asked)
Red team picks map first
Play both sides of both maps
One sniper, four sprayers
Don't glitch or tap
Nade jumping as long as you're not above the map
Wep pickup is allowed

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Alright well this pretty much sums it up. One furthur note to add is that it's really frustrating playing with high pingers because it is already high enough. In my opinion, players should be kept under 120.

What's your xfire? I would be happy to help you if you need other questions.

Registered User
Dose's picture
Joined: Wed 09/01 EST
Posts: 3
 #2  Fri 9/3/10 12:40am EST

We already have rules, as above. if you want to see the thread itself it is here

http://forums.ijji.com/showthread.php?t=415817

Dose

#sLzy
xF iamdose

Registered User
SykOtiC's picture
Joined: Wed 09/01 EST
Posts: 6
 #3  Fri 9/3/10 1:45am EST

Oh for weap pickup
a sniper cant pick up a sprayer
and a sprayer cant pick up a sniper.

Registered User
AWAKEbruno's picture
Joined: Fri 09/03 EST
Posts: 4
 #4  Fri 9/3/10 8:19am EST

Recommended weapons for Scrim: Every type of PSG-1, M4A1, AK74 And AN. Dragunov and Uzi are also accepted.

Registered User
Jello's picture
Joined: Wed 09/01 EST
Posts: 4
 #5  Fri 9/3/10 11:00pm EST
Registered User
Expatriot's picture
Joined: Thu 09/02 EST
Posts: 7
 #6  Sat 9/4/10 1:40am EST

i want to know if the EU community will be Intruding with this, hope not.

Registered User
AilenNDaddy's picture
Joined: Sat 09/04 EST
Posts: 1
 #7  Sat 9/4/10 7:26pm EST

just do add AilenN in the league

Registered User
FightAngle's picture
Joined: Sun 09/05 EST
Posts: 2
 #8  Sun 9/5/10 5:57am EST

bumppppppp

Registered User
HanD's picture
Joined: Mon 09/06 EST
Posts: 3
 #9  Tue 9/7/10 1:33pm EST

I thinky ou should remove train ahs a main map becuz they dont allow it for nationals.

http://i41.tinypic.com/6qvdbc.jpg

Registered User
Baran's picture
Joined: Mon 09/13 EST
Posts: 1
 #10  Mon 9/13/10 2:34pm EST

Train was used last year in internats so it should be allowed.

Baran_ivC - Soldierfront